Move the knee and watch
Here the mapping from data to light runs on your graphics card, for every pixel, on every frame. Change the knee, the stretch or the headroom and the picture follows at once. On an HDR screen the values above the knee are brighter than white; on any other screen they are white.
This is the profile's reference shader, the same one that is tested against the project's test vectors. The data on this page is synthetic, made in your browser. You can also open an array of your own; it stays on your computer.
What this screen and browser are doing
- Starting…
A page cannot measure a screen. To see whether yours really shows values above white, use the device checks, which have controls that must pass.
The mapping on screen now
These are the properties a file made from this view would declare (profile section 8). The live view writes no file; the Python and Julia tools do.